The random number generator chose Pokémon Silver Version. That’s interesting.
Pokémon Silver Version was a Game Boy Color game that came out in October of the year 2000. It was one of the two video games that introduced players to the second generation of Pokémon (the group of 100 Pokémon that were revealed to players after the first 151). Silver Version’s mascot is the legendary Pokémon Lugia, who had been introduced to audiences earlier that year in the second Pokémon Movie, “Pokémon the Movie 2000”.
When Pokemon Gold and Silver came out, I didn’t get Silver right away, but I did get Gold Version the first day it came out. I chose Gold instead of Silver because I preferred Ho-oh over Lugia. To me, Ho-oh seemed like a Pokémon that was even newer than Lugia, and that is what made me decide to get Gold first.
I eventually received Silver as a Christmas present, seemingly on Christmas of 2001, but it possibly could have been 2000. My memories of that time in my life are a bit fuzzy. The only evidence against me having gotten it for Christmas of 2001 (that I can think of) is that Pokémon Crystal was already out at that point, and Silver was considered to be inferior to Crystal. I can’t say for certain whether or not I got Crystal on its release date, but if I really did get Silver for Christmas of 2001, it seems that Pokémon Crystal might have been received on another occasion some time after its release date.
I was about 9 back then, and looking back at it, I seemed to be more focused on playing through the story rather than playing beyond the end. I got all 16 Badges in the game and beat Trainer Red like I had done in Gold Version, but in Silver, that’s where I stopped. My starter Pokémon was Totodile because I had already chosen Cyndaquil in Gold, and because Chikorita was in my opinion the lamest of the three.
In those days, I had a guide which I attempted to use with my friend Jonah to complete the Pokédex, but it was a fruitless endeavor. There was no known way to get Mew or Celebi without cheating, and I wasn’t goal-oriented enough to capture the other 249 that were possible to catch. My first real attempt at catching em all would have to wait until Generation 3.
I remember reading that Pokémon Silver Version was considered by the Scholastic Book of World Records to be the most sold video game. I don’t think it was true though, even at the time it was printed. Maybe it was the most sold game during a specific year, but I’m not sure. Even so, if it was true that more copies of Silver were sold than Gold, it seems to indicate that people favored Lugia over Ho-oh at that time, even though the metal Gold is usually considered to be more valuable and thus better than Silver. The reason for Lugia’s popularity might be its design, but it seems to me that people were starting to prefer Pokémon that they were familiar with over those that were perceived to be new. Lugia had its movie, and although Ho-oh did appear in the first episode of Pokémon on TV, I know I never saw that episode until years later, so to many, it was completely new. The sentiment of preferring the familiar would drive some people who had previously liked Pokémon to dislike the newer Pokémon simply based on the fact that they were new and not of the original 151.
Pokémon Silver Version was good, but it was pretty much the same exact game as Gold. It was because I had already beaten Gold and Silver that I later found Pokémon Crystal to be not worth finishing until I finally did in 2014, but that’s a story for another time.
Technically, I have still not played through the remake of Pokémon Silver that came out in 2010. I played Heart Gold but it was my brother who played Soul Silver. I’ll be sure to think of an excuse to play through Soul Silver one day.
I played Pokémon Silver again in the year 2014. I won’t tell you why, but you may be able to guess. Until the time is right, I’m leaving it as a sloppily kept secret. By the way, here’s a trailer for The Yellow Quest!
The random number generator chose Animal Crossing! Yay!
Animal Crossing is a weird sort of game. Its premise is that you are a human who moves into a town inhabited by cartoon animals. There isn’t an explicit goal to the game except to have fun living in the town. What makes the game special is the use of the GameCube’s internal calendar to make things happen in your town based on the passage of actual days in real life.
Animal Crossing is one of the games I played a lot of when I was in Middle School. I couldn’t tell you for sure how I originally heard about it, but my friend Jonah was the first to play it, and he was also the first among the people I knew who had a Nintendo GameCube. He doesn’t remember much about that time, but I do.
I started playing Animal Crossing as one of the villagers in my friend Jonah’s town. That’s when I learned to like the game. Jonah says it was one of the only GameCube games he had at the time, which might explain why we played it so much.
I often sold oranges to the store, but I liked using the shovel much better. Each day I played, I’d dig up any fossils and Gyroids I found and donate the fossils to the local museum after getting them identified via mail. If the museum already had the type of fossil, I’d sell it to the store for some good money.
I always saved the Gyroids I found instead of selling them, because I was hoping to possibly complete a collection of every Gyroid. I knew which ones existed because I had Jonah’s guide to the game that listed every item. I’m not sure if the internet would have been able to help me back then, but I wasn’t obsessed enough with the project to bring it to completion.
One interesting thing about Animal Crossing was its inclusion of certain NES games that your character can put in his/her house and play. It was cool because it offered the player a substantial reward for finding a virtual object in the game.
Another game Jonah had around this time was Super Mario Sunshine. Unfortunately, as both Animal Crossing and Super Mario Sunshine are single player endeavors on the one GameCube and TV we had, only one of us could play at a time. Funnily enough, when I was really into Animal Crossing, Jonah mostly wanted to play Super Mario Sunshine, and when I finally wanted to focus on Sunshine Jonah was back into Animal Crossing. This sort of thing can happen with obsessive personalities like my own.
Animal Crossing allows one town to be stored per memory card. The great thing about having a game like this on a disc is that you are only limited in the quantity of towns by the number of memory cards you have, as opposed to games like Pokémon that only allow one file to be saved per game cartridge.
When I finally got a GameCube on Christmas of 2002, I borrowed Jonah’s copy of Animal Crossing, because he was completely done caring about the game. I then proceeded to build towns on different memory cards to help my overall progress, but my strategy wasn’t refined enough to work as effectively as it could have. I did know that an Orange sold in a town that started with oranges fetches 100 bells while its selling price in a town without oranges is 500 bells, so I used my GameCube’s second memory card slot to move between towns, bringing my town’s fruit to sell in the other towns and picking foreign fruit and bringing it back to sell it in my own town, but I could have easily replaced the fruit trees growing in my own town with foreign fruit trees which would have made paying off my loans a lot faster, but I was too afraid of messing up my town by chopping down existing trees because I didn’t have a clear idea concerning why some trees grew and others did not. I was also more focused on the immediate results of selling the fruit rather than the investment of planting it. At that age, my brain had a lot more development to undergo before I could really be good at video games.
I traveled so much between my 5 towns that at one point I actually had 2 of the same animal villager (Fang) in one of my towns. I didn’t take a picture of it because it happened a long time ago before I started taking pictures of interesting things. Although I lack solid evidence I’m pretty sure it did happen.
What caught my imagination about Animal Crossing was its customizability. In this picture from my old town, you can see that I made shirts themed on Mario Wario Waluigi and the Pokémon Kyogre. You can see that even back then, I was a big fan of rain, both in the game and out.
I wasn’t against changing the date in the game to suit my purposes. I remember summer days when I would change the date to make it rain in the game, often when it was also raining in real life, and just go fishing on the beach. I would try to catch Coelacanths (which appear only when it is raining), Barred Knifejaws and Red Snappers, fetching 15,000, 5,000 and 3,000 bells respectively. All 3 of those species appear in the ocean, but if you catch a Sea Bass, put it back! It’s a waste of inventory space!
I paid at least one considerable loan by selling fish to the raccoon. One weird thing about these games is that you can catch frogs the same way you catch fish, but there can also be frogs living in your town.
One day my friend showed me how he had been cheating in Animal Crossing. He had an Action Replay and was able to use it to create any item he wanted in the game as well as obtain infinite money. He had me visit his town and wanted me to participate in a makeshift lottery game that he had set up, the prize being money he had created using the cheating device. I was annoyed because to me it seemed that the point of Animal Crossing was to work to make money. By accepting the cheated money, it would be the same as if I was cheating, so I refused. What puzzled me, however, was why my cheating friend bothered to play Animal Crossing at all given that he was cheating. This is when I started to consider the actual game of Animal Crossing to be somewhat stupid. I was in middle school, which is when a lot of people judge some of their old hobbies more harshly than they should.
I stopped playing for a very long time, assuming in my little mind that I had finished upgrading my house and paying off my debt. My opinion of Animal Crossing changed and changed back as I matured. I played the DS sequel quite a lot, but I stopped playing that too after a few months. It inspired this riddle.
Having read the Iwata Asks about Animal Crossing: City Folk, I played a bit of it after its price dropped to $20, but I couldn’t really get into it maybe because I knew I didn’t finish paying off my debt in the DS Animal Crossing.
It wasn’t until I mistakenly added Animal Crossing to my list of beaten games (thinking that I had paid off my debt to Tom Nook) that I rekindled my interest in going back to finish the other Animal Crossing games that I had started. I consider an Animal Crossing game to be beaten if 1: You fully upgrade your house and pay off your debt to Tom Nook, 2: You do everything else you want to do in the game. It’s pretty open ended, but you’d be a fool to attempt to really 100% an Animal Crossing game, unless you really feel passionately about it. It’s a game that can take over your life because you typically have to play it every day if you don’t want to miss out on things in the stores and stuff like that.
I eventually found the memory card for my old Animal Crossing town, and I decided to visit it. My friend Cameron brought over his disc since mine (probably Jonah’s) wasn’t working. It was then when I discovered that I hadn’t really finished upgrading my house and paying off my loan, so I got straight to work continuing my game where I left off, possibly a decade before. I wonder if there are other games on my list that I haven’t technically beaten. If it could happen once, it could have happened again. I suppose the only games I’m not 100% sure that I beat are Pokémon Red and Blue, but I think I made a point of completing both of them before I got Crystal Version.
When I found out about my miscalculation, I had been on a roll in the other Animal Crossing games, finally perfecting my technique for planting the maximum number of foreign fruit trees in a single town and destroying every other tree. I believe there was at least one Apple Tree growing in town, so the first thing I did was buy as many axes as I could from the catalog (which can only be done prior to the DS version) and as they arrived, I chopped down every tree besides the apple trees. I also expanded the orchard of apple trees, using every grown apple as a seed for the next tree.
I also planted money trees whenever I could. To plant a money tree, you need to find a spot on the ground that has magical light shining from it. You have to bury a bag of bells in the golden spot, but it can be risky. If the tree is planted in a bad spot, it might not grow to replace the money it took to plant it. If it does grow and a bag of 30,000 bells was planted, the profit is 60,000 bells.
I continued the expansion of my apple orchard until my Microsoft Excel sheet indicated that It would take more effort to plant more apple trees than to just wait a few days and sell every apple that grows in that time to finish paying off the debt.
In the end, Nook gave me a golden statue, and thus I beat Animal Crossing for GameCube.
Along the way, I actually did succeed in finishing the fossil collection at the museum. That is something I felt pretty good about since it was one of my favorite parts of Animal Crossing.
The passage of time in Animal Crossing makes the town feel like a living breathing place set in a virtual reality even though it’s really just a computer program. That’s why it can be interesting to come back after years have gone by, even only for a visit.
The random number generator has determined that the next gaming article I should write should be about what was probably the most important video game in my online career. That game was Pokémon Platinum Version, and I recorded an entire live action adventure when I originally played it in Spring of 2009.
I’m not sure if my words can do justice in describing what the release of Pokémon Platinum meant to me and what my friends and I did following its release, but I will try. To make a long story short, I had decided to start over catching all 493 Pokémon that existed back then without trading with anything besides game files that I created after the release of Platinum. The main reason I did this was to ensure that, when I would eventually complete the Pokédex, none of my Pokémon would have been created due to cheating. Since people are technically able to create cheated Pokémon or clone previously legitimate ones (thus making both the copy and the original cheated), and they can also trade those Pokémon to people who don’t know that they are cheated, who can (without even knowing) offer a cheated Pokémon to you or a Pokémon who is descended from the cheated Pokémon via breeding, the internet is not a safe place to obtain Pokémon when you want to maintain 100% legitimacy.
Not only did I reset my adventure for the sake of legitimacy, but also for the sake of honor. I wanted to prove that I could catch all of the Pokémon by myself and become a Pokémon Master.
To see the full details of my endeavor, please watch the embedded video. It’s pretty long, but it took several months of work to create. It all started on March 22, 2009. There were a few surprises here and there along the way, but I don’t want to spoil them, so here’s the video in its entirety. Enjoy!
After catching every Pokémon available in the Sinnoh Region, there were only a few left I needed to catch, and as Summer vacation had just started, I went on a continuation of the quest to obtain all the Pokémon that at that time had to come from older games. I called it The Platinum MasterQuest, and it can be viewed below. Again, it’s long, but several months of work went into it, and I honestly think it’s worth a view if you liked the video above.
The video ends just before Pokémon HeartGold and SoulSilver’s release, with only Celebi missing from my Pokédex, but that’s a story to be concluded in another article on Zelgerath.com! =)
One thing I really liked about the game Pokémon Platinum itself was its inclusion of an alternate dimension called The Distortion World. It was only featured for a short amount of time during the story, but I thought it was pretty neat.
I had a good feeling about the number the random number generator gave me, and sure enough, my next post will be about the game Super Mario 3D World. This was the game that started what I like to call my “Year of Mario” in which I beat 26 games set within the Mario Universe in 365 days.
If you have a Wii U, this is a game that you should get. It’s pretty great. It’s the continuation of the 3D Mario series, and I was really happy to be able to play this game when it came out. There was actually a midnight release for this game, because it came out the same day that the Xbox One came out. Super Mario 3D World and Zelda: A Link Between Worlds both got this benefit. I picked up both games at midnight, went home and immediately booted up 3D World.
Now, I am sometimes known as being a big fan of the Zelda Series, so it might be surprising to some that I started with 3D World over A Link Between Worlds, but there is a logical explanation. My interest in Super Mario predates my interest in The Legend of Zelda. At one time I believed that Super Mario 64 was the most important video game in the world.
The main objective in the story of Super Mario 3D World is to save pixie princesses from Bowser and his minions. Each stage has 3 Green Stars and a MiiVerse Stamp to collect, and in order to 100% the game, this must be done for every stage. Towards the end of the 100%ing process, every stage must have been cleared at least once by every playable character. These playable characters are Mario, Luigi, Blue Toad, Peach, and Rosalina (who gets unlocked at some point after the story I think). The four characters you start with are the same as the characters in (and have the same physicality rules set by) America’s Super Mario 2 (Super Mario USA in Japan).
Of course, like always, there’s a new power up. Mario can now have all the powers of a Cat.
This is the first 3D Mario game in which multiple people can play at the same time, so all the levels were designed to be relatively flat with that in mind. It’s also the first 3D Mario game to be rendered in HD graphics.
The music in this game is on par with what we’ve heard in the Super Mario Galaxy series. I particularly like the moment in the game when you discover World Bowser. This is my favorite song in the whole game.
I like this song a lot too.
Mario 3D World fully integrates MiiVerse. What that means is that you see MiiVerse posts all over the place, some of which can be pretty entertaining, if only for how ridiculous they can be.
Now, I loved the Super Mario Galaxy series both for its gameplay and for the fact that it was a continuation of Mario’s Power Star collecting journey. Super Mario 3D world is a great game, but in my opinion, it wasn’t quite on par with the Super Mario Galaxy series. I think that because 3D World was designed for multiplayer, the levels were in some ways held back from reaching the epicness of Mario Galaxy.
But just because I personally want a Super Mario Galaxy 3 or Sunshine 2, it doesn’t make 3D World any less of a game. In fact, 3D World introduced a new type of Mario level in the form of Captain Toad’s Adventures. The thing about Captain Toad is that his backpack is heavy, so he can’t jump. To get him through each of his stages, you must solve how to get through them like a puzzle.
These Captain Toad levels inspired a spinoff title the following year called Captain Toad: Treasure Tracker. I liked that game too, but I’ll tell you more about that another day.