Gaming Post 38: NES Remix 2

The Random Number Generator has decided that the next game I should write an article about is NES Remix 2.


In late April of 2019, I finished 100% completing WarioWare Gold which was a task that I originally thought would take a short amount of time but did not.

This game was not as short as I thought it would be.

Since my brain was, upon the completion of WarioWare Gold, already used to fast paced micro-games, I decided that it would be a good idea to continue playing within that genre and complete the NES Remix games.


The NES Remix series consists of fast-paced challenges using the sprites and mechanics of games that came out on the Nintendo Entertainment System. It serves as a tutorial for how to play a handful of difficult Nintendo games from the NES era, but it also mixes those games together to make small interesting experiences that wouldn’t see the light of day had these games never came out.

link in dk
Link saves Pauline during the events of Donkey Kong


On the Wii U, there is NES Remix and NES Remix 2, and on the 3DS, there is Ultimate NES Remix, which I later found out is basically the best of both of them put together.

For example, they removed Clu Clu Land from Ultimate NES Remix to make the game more fun.

NES Remix and NES Remix 2 each pulls content from 12 NES games each. All NES games are relatively simple, but the ones used in the first NES Remix are mostly games that don’t really have endings (with the exceptions of Super Mario Bros. and The Legend of Zelda).

The games from NES Remix 1
The games from NES Remix 2

NES Remix 2 pulls content from games which often do have endings, and thus are games I had already completed prior to my playthrough of NES Remix 2. In fact, the only games from NES Remix 2 that I haven’t beaten are NES Open Tournament (from the Mario Golf series), Wario’s Woods (a puzzle game which in the course of writing this article I found out has an ending) and Ice Hockey (which doesn’t appeal to me). The other 9 are ones I’ve beaten.

I guess I have to beat this game. Maybe on NES. Maybe on SNES. Maybe on both. I haven’t decided yet.

My goal was to earn 3 stars on every stage. You get 3 stars if you can complete a stage without wasting time. There is a rank beyond 3 stars, which is 3 stars rainbow rank, but that was too hard to do for every stage, so I ignored it.

Miiverse-1 (1)

When NES Remix 1 and 2 came out, they had social aspects built into them. The social network MiiVerse was utilized to share records and leave comments about particular stages. When I played NES Remix 2 to its completion, MiiVerse was already nothing more than a memory. Even though this was the case, I went ahead and unlocked all the MiiVerse stamps anyway by doing a fast and easy stage over and over again.

Doing this stage is the best strategy for earning the useless MiiVerse stamps.

Getting the stamps was the last thing I did in the game. My strategy was to skip days ahead on my Wii U until the game randomly chose for Zelda II to give double rewards. I then simply did Stage 4 of Zelda II’s tutorial, which was killing an iron knuckle over and over again for an hour or two. I had a lot of experience doing this already since I’ve beaten Zelda II several times, and in this scenario, I was constantly getting healed.

And so that’s basically the story of how I beat NES Remix 2.

Thanks for reading!


Gaming Post 27: Ice Climber

The random number generator has chosen for me to write about the first game I finished after starting this website. The game I finished right after I purchased was Ice Climber!


Right after “beating Duck Hunt” (See my article about the endeavor) I was in an NES Virtual Console mood. Most NES games weren’t designed to be beaten, but to go on indefinitely like an arcade game, yet I am still able to find ways of defining for myself when I have beaten a game like that. I’m also pretty lax about it; Barring the occasional exception, I’m not really into beating games to 100% completion anymore, and I also use restore points when they are available if they make a difficult task much more possible for me to overcome.


I say this to note that I am not actually good at Ice Climber, but I was patient enough to struggle through the 32 mountains in the game using the Wii U Virtual Console’s restore point feature.


As daunting a task as beating all of the Nintendo games might be, it’s best to think about it one character/series at a time. Part of why I beat Duck Hunt in such an enthusiastic rush was that Duck Hunt is the only game in its series, so when I finished the game I also finished all of the games associated with an entire fighter in Super Smash Brothers. Following my Duck Hunt achievement, I remembered that the Ice Climbers were cut from the most recent version of Super Smash Brothers, so I decided that it was time to take on the entire Ice Climber series (which is only one game long) to avenge them.


And avenge them I did… Ice Climber is essentially a vertical Mario game. Instead of going from left to right, the Ice Climber goes from bottom to top. His weapon is a hammer, which helps a little bit, but most of the challenge is very precise platforming. I found the platforming to be archaic and difficult; The jumping in the first Super Mario Bros. was much better. There were many times in Ice Climber when I had to jump a gap and it looked like I made it, but didn’t because the visual area of the ice climber didn’t correspond with what the game considered his location to be. Luckily, I knew this was a problem with the game and so I used lots of restore points at moments like that and at other dangerous parts.


In the course of a few days, I slowly made my way to the summit of every mountain in the game, always successfully reaching the bonus Pterodactyl at the top because my use of restore points made me the master of time and space.


Yes, I know. I’m a total cheater.

The mountains got more and more treacherous the further I went, but after I climbed the 32nd mountain, I was brought back to the first one. Like an arcade game, Ice Climber never ends until you get a Game Over, but I knew I was done and so added Ice Climber to my list of beaten games.


Also, concerning the Ice Climbers’ absence in the newest Super Smash Bros. game, I think that they will come back, if not as DLC then in the next installment. The only reason they were cut from Smash Bros. 4 is that presumably the original 3DS couldn’t handle 4 players playing as 4 different sets of Ice Climbers fighting at the same time without significant lag, which could potentially happen if players were allowed to fight as them in the game. I’m sure the Wii U could handle even 8 sets of Ice Climbers fighting, but Nintendo probably wanted the same fighters in the Wii U version to be available in the 3DS version, so they canceled their appearance this time.


But once they bring the Ice Climbers back to Smash Bros (and they will), I’m sure they’ll also make an Ice Climbers Amiibo.


Thanks for Reading! I appreciate it! =D

Gaming Post 18: Duck Hunt

The random number generator has chosen for me to write about the last game I finished before starting this website. I have beaten 7 new games since then, and as I complete each game, they are put into the mix of possibilities that the random number generator can choose for me to write about. The game I finished right before I purchased was Duck Hunt!


Now, you may be thinking, “How can someone beat Duck Hunt? Isn’t it an arcade game that goes on forever?”. Truly, my explanation will make everything clear.


So, recently Nintendo added Duck Hunt to the Wii U Virtual Console. Originally, Duck Hunt required a gun controller for the Nintendo Entertainment System (NES), but for the Wii U Virtual Console version you just need a standard Wii Remote.


I’m pretty sure that this is the only Virtual Console game so far to use a Wiimote. Furthermore, I think that they decided to release Duck Hunt now because the Duck Hunt trio are characters in the new Super Smash Bros.

They’re a trio because the guy with the gun helps them.

Now, how I define beating games can be pretty inconsistent. In this case, what I really wanted to do was make it to the kill screen. At first, I bought the game just because I wanted to try it out, but I kept successfully shooting all 10 ducks in a row. At some point before reaching a “game over” I made a restore point and did some research on how to get to the kill screen that I heard so much about.

What one has to do is reach Round 100, which is actually called Round 0. This involved shooting approximately 1000 ducks. At first, I made a restore point every round and went back to it if I got a Game Over, but as the game ramped up in difficulty, I ended up making restore points after every time I shot a duck.



What motivated me the most was the notion of posting a screenshot of the kill screen onto MiiVerse. My worry was that since the duck appears in a different location every frame, a single frame of the kill screen wouldn’t look that weird by itself. Luckily, I found this frame and posted it to MiiVerse.


(That’s the link! If you use MiiVerse, Give me a YEAH!) =D

Even though it sounds like it was repetitive, I had a lot of fun, and I feel like this was a big win. With restore points, it only took me a few hours, and I didn’t do it all at once.

This is the highest score that I could get a frame of. The thing resets every *.
This is the highest score that I could get a frame of. The thing resets every 1,000,000 points.

Now that we know that Nintendo is willing to add old motion control games to the Virtual Console, I really want them to add an old Yoshi game called Yoshi’s Safari. I’ve never played it, and it would be expensive to find a legitimate version of the game unless they added it to the Virtual Console seeing as I would need the cartridge itself as well as the Super Scope controller.

Thanks for Reading! Please bother Nintendo a bit about Yoshi’s Safari! =)