The random number generator chose Pokémon Silver Version. That’s interesting.
Pokémon Silver Version was a Game Boy Color game that came out in October of the year 2000. It was one of the two video games that introduced players to the second generation of Pokémon (the group of 100 Pokémon that were revealed to players after the first 151). Silver Version’s mascot is the legendary Pokémon Lugia, who had been introduced to audiences earlier that year in the second Pokémon Movie, “Pokémon the Movie 2000”.
When Pokemon Gold and Silver came out, I didn’t get Silver right away, but I did get Gold Version the first day it came out. I chose Gold instead of Silver because I preferred Ho-oh over Lugia. To me, Ho-oh seemed like a Pokémon that was even newer than Lugia, and that is what made me decide to get Gold first.
I eventually received Silver as a Christmas present, seemingly on Christmas of 2001, but it possibly could have been 2000. My memories of that time in my life are a bit fuzzy. The only evidence against me having gotten it for Christmas of 2001 (that I can think of) is that Pokémon Crystal was already out at that point, and Silver was considered to be inferior to Crystal. I can’t say for certain whether or not I got Crystal on its release date, but if I really did get Silver for Christmas of 2001, it seems that Pokémon Crystal might have been received on another occasion some time after its release date.
I was about 9 back then, and looking back at it, I seemed to be more focused on playing through the story rather than playing beyond the end. I got all 16 Badges in the game and beat Trainer Red like I had done in Gold Version, but in Silver, that’s where I stopped. My starter Pokémon was Totodile because I had already chosen Cyndaquil in Gold, and because Chikorita was in my opinion the lamest of the three.
In those days, I had a guide which I attempted to use with my friend Jonah to complete the Pokédex, but it was a fruitless endeavor. There was no known way to get Mew or Celebi without cheating, and I wasn’t goal-oriented enough to capture the other 249 that were possible to catch. My first real attempt at catching em all would have to wait until Generation 3.
I remember reading that Pokémon Silver Version was considered by the Scholastic Book of World Records to be the most sold video game. I don’t think it was true though, even at the time it was printed. Maybe it was the most sold game during a specific year, but I’m not sure. Even so, if it was true that more copies of Silver were sold than Gold, it seems to indicate that people favored Lugia over Ho-oh at that time, even though the metal Gold is usually considered to be more valuable and thus better than Silver. The reason for Lugia’s popularity might be its design, but it seems to me that people were starting to prefer Pokémon that they were familiar with over those that were perceived to be new. Lugia had its movie, and although Ho-oh did appear in the first episode of Pokémon on TV, I know I never saw that episode until years later, so to many, it was completely new. The sentiment of preferring the familiar would drive some people who had previously liked Pokémon to dislike the newer Pokémon simply based on the fact that they were new and not of the original 151.
Pokémon Silver Version was good, but it was pretty much the same exact game as Gold. It was because I had already beaten Gold and Silver that I later found Pokémon Crystal to be not worth finishing until I finally did in 2014, but that’s a story for another time.
Technically, I have still not played through the remake of Pokémon Silver that came out in 2010. I played Heart Gold but it was my brother who played Soul Silver. I’ll be sure to think of an excuse to play through Soul Silver one day.
I played Pokémon Silver again in the year 2014. I won’t tell you why, but you may be able to guess. Until the time is right, I’m leaving it as a sloppily kept secret. By the way, here’s a trailer for The Yellow Quest!
At times this website looks like it’s inactive, but one thing you should know about me is that I almost always finish what I start. While I do intend on finishing my writing about the video games I have completed, I don’t follow a set schedule, so there may be months at a time when I don’t post an update. But you knew that already! When I last left off, the Random Number Generator was showing an unusual preference for Wario games. It chose a Wario game that I finished recently. I finished the game because I had been writing so much about Wario on this site, so maybe the Random Number Generator’s tendency towards Wario games isn’t so strange after all. At some point though, I’ll be out of Wario games to write about.
Game and Wario seems to be WarioWare’s representation on the Nintendo Wii U gaming system. It’s not a proper WarioWare game though. Instead of consisting of hundreds of Microgames that the player plays through in rapid succession, it’s a handful of minigames, each one creatively taking advantage of the Wii U’s unique features.
In fact, what I found out about this game is that a few of the minigames featured in this game started out as simple demos for the Wii U system back at the E3 conference when the Wii U was announced. They demonstrated the unique gameplay potential of the interplay between having the Gamepad controller and a TV screen working together. Apparently, those minigames from E3 were going to be included with every Wii U but then they decided to turn them into a Wario game and give us NintendoLand instead.
Each minigame is its own experience, so I’ll quickly run through them and my thoughts about each one.
Arrow is the first game you play in the story. Essentially it’s a game about fighting an onslaught of enemies with arrows controlled in part by the touchscreen and also via the tilt sensors in the Gamepad. I remember it’s a bit hard to control, and it wasn’t my favorite minigame, but I got through all the difficulty levels after clearing it the first time.
Shutter is an interesting game about taking photos. The top screen shows a confusing “Where’s Waldo-esque” environment with targets hiding there who you are told to photograph. The Gamepad works as your camera, which you aim at different parts of the TV to see a zoomed in window of the environment. You have to pay attention to both screens to find your target and take a photo of them. You get various amounts of points based on things like the size of the subject in the frame and if they are facing the camera or not, which reminds me of the photo scoring system in an older game I played called Pokémon Snap.
There are a few level scenarios for this game with different premises but the same sort of gameplay where you need to pay attention to both screens to do well. I liked it.
Ski is a funny game where you play as Jimmy T and ski down a mountain using tilt controls. The bottom screen shows the elements important to the gameplay while the top screen is more cinematic. I liked this game too, but there wasn’t much to it.
Patchwork is oddly my favorite of the minigames in Game and Wario. It is a simple puzzle game where you fit pieces together to make a picture of an object. To pass the game for the first time, you only need to complete 1 puzzle, but then there are many more of them available to solve if you want to. As soon as I got to this minigame, I just focused on completing all the extra puzzles. The game is controlled with the touch screen of the Gamepad where you simply drag and drop segments of the puzzle onto outlines that perfectly match the pieces. The same visual is displayed on both the TV and the Gamepad, so people sitting on the couch could help identify possible solutions. It became more of a group activity when I played it among my friends.
I felt that the music for Patchwork has a peculiar quality that brings about the feeling of nostalgia. I think it’s weird that I would be feeling nostalgia for a song I never heard before, but that’s what happened.
I think this song from Pokémon Gold and Silver has a similar quality, but then again, I have heard the song before, so it makes sense that it would feel nostalgic.
Nostalgia is weird, but good.
Kung Fu is a game about jumping. It uses the tilt controls of the Gamepad and a few buttons. The TV shows an area full of cliffs that you must traverse, but the distance between platforms from the TV’s perspective can be ambiguous, while the Gamepad’s view is straight down so that you can make precise landings. The objective is to find all 3 scrolls per level and there’s a few levels. It was pretty good but didn’t take too long to finish.
Gamer is the coolest minigame in Game and Wario. It’s even featured as a stage in Super Smash Brothers 4 Wii U. The premise is that the character 9-Volt is supposed to go to bed, but he wants to play the original WarioWare for the Game Boy Advanced instead of going to sleep. The only problem is that his mom 5-Volt is creeping around making sure that 9-Volt is asleep, so he has to pause his game and pretend he’s sleeping when his mom sneaks up on him. The bottom screen is exactly the game 9-Volt is playing, but the top screen is his surroundings, which you have to pay attention to or else he might get caught in the act of playing video games after his bedtime. This game is very reminiscent of real life. I remember when I was 8 and I was excited about getting to the next town (Vermilion City) in Pokémon Yellow. I secretly played a bit longer than I was supposed to and saved once I got to the new city and heard its music. Similarly, I think that at one point I was playing this Gamer minigame at 1 AM, so in a way, I was both avoiding 9-Volts Mom, and trying not to wake up my real parents, so it was pretty suspenseful.
In later modes of Gamer, 16-Volt can play the game during the daytime. You can focus on just playing the Microgame, but even in the relative safety of daylight, paranoia can still set in.
Design is an interesting but not very fun minigame. You are supposed to be designing a robot, so using the touch screen you are given certain tasks to draw lines of specific lengths, draw corners with specific angles, and draw perfect circles with specific diameters. It’s pretty hard, but if you put your mind to it, there are ways to make educated guesses.
Ashley is a minigame in which you must escape a book by flying around on a magic broom. You control the angle of her broom using the Gamepad’s tilt controls, and there’s also buttons that let you fly in a loop. You might also shoot at things although I can’t completely remember. Once you complete the 3 stages, you’re done.
Taxi is an interesting minigame. The premise is that you are driving around using the gamepad picking up and dropping off passengers, and then aliens attack. The cool part is that the Gamepad shows a first person perspective of the taxi driver while the TV shows a view of the entire game world with things happening as the taxi is driving through it.
There are 3 stages, and they all end with some time based objective to add suspense. I liked this minigame a lot because of the differentiated perspectives given to the player. I feel like differentiated perspective like this is something games could use more than they already do for the sake of more completely immersing players into the game world and making games feel different from movies.
Pirate is the last minigame before the credits of the game’s main story. In it you use tilt controls to block projectiles being shot at you by captain Wario. It’s a pretty fun rhythm game fit to be the final boss of Game and Wario if you’re only playing through the story once. Of course I like playing WarioWare games well beyond the end credits, so I wasn’t done until I essentially completed all of the extra challenges in each of the minigames.
Bowling is interesting in Game and Wario. To play, you hold the Gamepad sideways and throw the ball by grabbing and sliding it using the touch screen. After you throw it, you can magically influence the direction the ball’s path by using the Gamepad’s tilt controls as the ball approaches the pins. The goal of the game is to always get strikes, and because the pins have weird sizes based on the characters in the game, the strategy for each pin setup is different. It quickly turns from a regular bowling game to one heavily reliant on trick shots. There are a few rounds of this, and strikes get pretty difficult to perform by the end. I’d say this is probably the hardest minigame in Game and Wario.
Bird is the final single player minigame in Game and Wario. The main character is a bird with a diagonal tongue that often makes appearances in WarioWare games, usually as an arcade style minigame that you unlock near or at the very end of the game. This game is particularly interesting this time in how it might get people to think more like game designers.
The game itself isn’t that interesting, but what is is that the top screen and the bottom screen display the same thing using very different graphical styles. The TV screen shows the game in high definition graphics while the Gamepad shows the game in the style of old Game and Watch games. Both screens are equally valid. You can play the game using either one of the screens and completely ignore the other one. The difference is that while the TV’s view of the game is pretty, the Gamepad’s view shows us the bare bones of how the game works. It demonstrates how a game can have exactly the same gameplay but different graphics, which offers evidence in support of the opinion that for video games, graphics don’t matter as much as the gameplay.
There are a few Multiplayer minigames which I played briefly. The first of which was Disco. Disco uses the Gamepad touchscreen and is pretty similar to guitar hero. One player makes a sequence of notes to the beat and the other player has to match it, then the roles are reversed. Whoever screws up the least wins. I’m pretty good at it.
Fruit is a game most similar to multiplayer Assassin’s Creed. There is one thief with the Gamepad and one or more detectives watching the TV. The thief chooses his appearance and walks out into a crowd of people. Then you’re supposed to blend in with the crowd so that the detectives don’t know which one you are, but you also have to steal fruit while you are walking around. It’s intense, and I’m not very good at it as the thief or even as a detective. It’s a creative minigame though, so I like it.
Islands is a game most similar to Bocce. The idea is to throw creatures called Fronks onto and island trying to land them on areas worth the most amount of points, but like Bocce, your guys can be knocked away by the actions of other guys, losing you points. It has a few scenarios, each one more dangerous than the last, but I’m terrible at all of them except for the first one.
Sketch is essentially a digital version of Pictionary. The person with the Gamepad has a prompt and has to draw a picture of an object or concept or something without writing words or saying anything and the other people in the room can guess what it is, since the drawing appears on the TV without the prompt. If someone guesses correctly, you tap a button on the screen and it gives you a new prompt. This was by far the best multiplayer minigame in Game and Wario in my opinion. I like Pictionary.
There are collectible doodads in this game that you can win from a chicken machine, but I didn’t get them all. The ones I got though were pretty funny. I like the doodads because they offer tiny experiences that could never be justifiably sold in any way except to be hidden in a larger game.
And that’s pretty much all there is to Game and Wario. It doesn’t have very good reviews, but I’d argue that it has its value and if you can find it for $10 or less, it might be worth playing.
The random number generator has determined that the game I should write about next is WarioWare: Twisted. It was one of the 3 portable motion controlled Game Boy games that I know about, as well as the second real installment of the WarioWare series.
WarioWare games are great. They’re difficult to play at first, but with practice they become more enjoyable. It consists of playing various micro games in quick succession. Each micro game is only a few seconds long, and the player either wins or loses based on their actions after quickly being given the instructions. Some of the instructions can be too vague to understand the first time you see them, but there are only about 200 micro games in the game, so you end up memorizing a lot of them by the time you’re finished. 200 micro games sounds like a lot, and it is, but they are divided into categories when you play through the main story, so the rotation of possible micro games should only consist of about 20 when you’re first learning them. You can play a mode at the end when any game can appear, but that’s after the main story.
Aside from the first one, WarioWare games have always had a gimmick related to the controls. This time, the gimmick was motion controls. At the time, the Wii didn’t exist yet, so motion controlled games felt new and exciting. Despite how common they are now, this game is one of the best motion controlled games I ever played.
The other motion controlled Game Boy games I know about are Kirby Tilt-N-Tumble and Yoshi: Topsy Turvy. WarioWare: Twisted is the first one I played, and the best of them, but I eventually beat all 3. I wonder why so many of these titles use the letter T so prominently. It might just be a weird coincidence.
The story starts with Wario accidentally breaking his Game Boy Advance. He takes it to his friend Dr. Crygor and tells him to fix it. Instead, Crygor modifies it to have motion controls. Wario sees the potential of it and starts developing games for the new system.
The whole game uses tilt controls and occasionally the A and B buttons. This also applies to the menu. You will never use the directional pad for anything.
I’m a big fan of WarioWare. My friend Jonah introduced the series to me, but I only really got into formally completing the games myself once I received a download for the first WarioWare game through the 3DS Ambassador program. My local Target store dropped the price of the 3DS from $250 to $180 a day early, so I bought it for $180 the day they dropped the price but still got the Ambassador games.
I always strive for 100% completion in WarioWare games. In order to do that, there’s a certain process I undertake. First, I try out the first category of micro games. If I make it to the boss and win, I unlock the next category of micro games, but I don’t move on to playing them yet.
There’s a mode in the better 4 WarioWare games that lets you play a particular micro game over and over until you lose 4 times. Just like in the regular mode, the micro games get faster and sometimes trickier the further you progress. If you can reach the high score goal for beating a micro game a certain amount of times in one go, the game acknowledges this achievement with a flower icon (I think) on that particular micro game in the micro game selection menu.
I work to get the achievement for every single available micro game, and I stop once I’ve reached all the high scores. If there are micro games you can’t access in challenge mode, it means that you’ve never encountered them before in regular mode. In those cases, I would go into regular mode with the express point of finding the locked micro games. Having practiced the micro games unlocked so far, I’d be able to survive long past the first time encountering the boss micro game, and as I progressed further, the faster micro games went and thus the more likely I was to encounter the locked micro games quickly. WarioWare is definitely a situation where practice makes perfect.
Once I unlock all the micro games and complete their challenges, there are still neat things to collect. WarioWare: Twisted takes advantage of its unique controls by adding in neat virtual toys that they call “souvenirs”. I think it’s great that ideas like these see the light of day because they are bundled with a product that is actually worth buying.
My favorite micro games in WarioWare are generally the ones developed by the character 9-Volt. He’s a Nintendo Fan who (by an extension of logic) lives on the same planet as Mario, Wario and Donkey Kong. His games remix old Nintendo games with changes either in controls or context. This time he added Motion Controls to classic Nintendo titles.
I wouldn’t be surprised if he grew up to develop NES Remix.
WarioWare: Twisted was never localized in Europe. Some say it was never sold there because the mechanism inside the cartridge used mercury and mercury is one of the poisonous substances blocked from being sold in the European Union, but this is probably not why.
The main reason I don’t believe that the mercury rumor is true is that mercury is poisonous no matter what country you’re in. I am pretty sure that people wouldn’t allow a poisonous substance to be used in a toy or video game sold in America, so the only other theory I’ve read that makes sense to me has something to do with the long bureaucratic process for approving games to be sold in Europe. The idea is that either the process for getting the game’s approval took too long or it was predicted that it would take too long and (either way) was abandoned by Nintendo of Europe since their focus shifted from marketing Game Boy Advance to the Nintendo DS. A similar thing happened with Earthbound Beginnings between its release in Japan and its lack of localization anywhere else. Earthbound Beginnings eventually did get released worldwide on Virtual Console, but it took a long time and a lot of fan outcry to make it happen. For anyone wanting to play this game in Europe, I’d recommend just buying an American copy, since there was no region lock on the Game Boy Advance so it should work with a European console.
Europe did get some of these WarioWare: Twisted micro games via the inclusion of a few of them in a category within the WarioWare game for Wii, WarioWare: Smooth Moves. Both games had motion controls, so the category’s inclusion was an elegant throwback to “retro” motion controlled micro games.
Theoretically, Nintendo might be able release the entirety of WarioWare: Twisted for the Wii U Virtual Console, but honestly, I don’t see it happening. WarioWare: Twisted is a great game, but it’s relatively obscure. If you want to play it, definitely order a copy online. I recommend it!
It’s been a while since I last wrote a gaming article. I’ve been mostly playing video games and adding them to my list. I have reached my 250 beaten games milestone, which I assure you I have only reached because I am willing to play crappy games alongside great ones. I’ve been putting off writing this article for so long because it was about one of the (comparatively) crappy games I beat. That’s one downside to using a random number generator to determine the order in which to write articles. You can never be sure what’s coming next.
The random number generator has determined that the next game I should write about is Sonic and the Secret Rings. It was a vaguely interesting game which I played when I wanted to catch up with the 3D Sonic games.
Back when I was a kid I watched VHS tapes of the Sonic cartoon and was a fan of the video game series ever since playing Sonic R on the computer and seeing a commercial for Sonic Adventure 2 randomly at a Toys R Us store. By early high school, I still liked Sonic, but I wasn’t following the game series since my most advanced system was the GameCube when the games “Sonic 2006” and “Sonic and the Secret Rings” came out. My friend Puck had a Wii and a copy of Secret Rings, but I never really played the game when I was at his house. I was far more interested back then in playing his copy of The Legend of Zelda: Twilight Princess, as I was slowly discovering the joy of the Zelda series at that point in my youth. Still, I did notice that the box art for Sonic and the Secret Rings was absolutely beautiful. I made a note in my mind that I would eventually try the game out some time in my life.
Years later (I believe it was 2012) I was enjoying having a Wii System, going down the list of games for it that had not been my main reasons for wanting to get a Wii but I still wanted to play. Of course the main reason I got the Wii was to be able to play the Super Mario Galaxy series and Skyward Sword, but at that point I wanted to play all of the 3D Sonic games. I had heard many people say that Sonic games had gotten bad in the years that I had missed, but I still wanted to play them for myself so that I could have firsthand experience with them before passing judgment.
The game is the first in what was supposed to be the Sonic Storybook Trilogy, however, the third game never came out, probably due to the bad reviews the first two got. As such, the Sonic Storybook Trilogy is actually what I call a “Dulogy”. This first game takes place within the stories in the famous anthology known as The Arabian Nights. The main antagonist is named Erazor Djinn, who is the same genie of the lamp from the Aladdin story.
Erazor Djin hits Sonic with a magical arrow, and from what I can remember, Sonic has to keep running or else he will die. I think that’s how they explain why you have limited control over Sonic’s movements in this game and you have to keep moving for the most part on a single path. This is also the only Sonic game in which Sonic is wounded for the entire story.
Sonic and the Secret Rings wasn’t actually that bad. Its gameplay consists of Sonic automatically running a certain path through an environment while the player avoids obstacles. As the game is technically a rail platformer, you have much less control over Sonic’s movements than in his other games. The motion controls are also unintuitive at first, but I eventually got used to it in my playthrough. And although the game is split up into small missions that get unlocked as you complete more of them, the environments are pretty good throughout and make up for that a little bit.
I was planning on beating all of the challenges, but some of them were pretty difficult and frustrating because of the controls. When I disclosed this to my friend Magic on Skype he convinced me to put the game away and move on as I had already completed the main story.
The music in Sonic games tends to be pretty great, but I was a little disappointed in this installment. I no longer expect a full soundtrack of great tracks like we got from Sonic Adventure 2, but I was hoping for at least one compelling song from this game. The main theme is called “Seven Rings in Hand”, which is played on the title screen, but I honestly can’t remember much of the song like I can for Sonic Adventure 1 and 2’s main themes. The song I remember the most from this game is about Sonic and how he’s going to rock the place… place… place…
I think the main reason why people consider recent Sonic games to be bad is not because they are technically worse than other games, but because we expect Sonic’s games to be a lot better given the series’s history. We know what the Sonic series is capable of, given that the Sonic Adventure games were great. It’s just gradually gotten worse over the years (with a brief period of getting better around 2010 and then reversing after Sonic Colors and Generations)
A new Sonic game was announced recently called “Sonic Boom: Fire and Ice” for Nintendo 3DS, and despite my better judgment, I do feel a hint of excitement. I know that the game is going to be bad, but I guess it also means I get to play through another Sonic game that has a slight chance of not being terrible. My expectations are low, so I’ll probably have an alright time when I eventually play it some day. That’s just how the Sonic series is for me now.
A while back, the random number generator told me to write about one of the games that I’ve beaten, however, I’ve been procrastinating about it for some time now (of course while also playing lots of new games). The game was LarryBoy and the Bad Apple on the PlayStation 2. To explain why I played this particular game, I’ll need to explain what VeggieTales is and why it was so cool when it first came out.
Nowadays, lots of our entertainment comprises of 3D rendered content, whether that’s monoscopic or stereoscopic 3D videogames, films, or television shows. It was not so prevalent when I was born though. There are plenty of full length 3D animated films available today, but the very first one was Toy Story which came out in 1995. Every film in this category came out in the past 20 years, which in the grand scheme of things is not a very long time. Before the first Toy Story movie came out, there was a “straight to VHS tape” series that was fully rendered in 3D. This series was VeggieTales, whose first episode came out in 1993, when I was 1. It must have been the coolest thing around.
VeggieTales was really great. I think I discovered it when I was about 4, when VeggieTales was 3 years into its run and there were only 5 episodes of the show. I think one of my cousins showed it to me after discovering it himself when he went to college. At the time, 3D animation was very exciting no matter what age you were because it was so new and fun. I’m sure many of us don’t even notice it today when we see it, because it’s become such a staple of entertainment in our society. It’s a technology that no longer seems new.
VeggieTales episodes often feature moral dilemmas, sometimes through the retelling of Bible stories but also through original stories. There is always some humor to be found in the episodes, even though the plots of some of them can be slow for older viewers. I kept up with the series until about 2001 when I was 9, but the show seems to have continued at a steady pace.
My favorite character was LarryBoy, the alter ego of Larry the Cucumber. Of the episodes that I watched, LarryBoy was in three of them, and was featured heavily in the two of them that took place in the fictional city of Bumblyburg. LarryBoy is a superhero similar to Batman, but he’s also a vegetable like most of the characters in VeggieTales.
Years after I stopped following VeggieTales, I was going through a shelf of old PS2 games at a GameStop store, and I found a game called “LarryBoy and the Bad Apple”. The game is based on LarryBoy’s third adventure of the same name. I hadn’t seen the episode, so I figured that playing the game would be an approximation of watching the episode, but with added interactivity. That’s when I decided that I would play through the game.
It was a pretty fun experience simply because I grew up watching LarryBoy and had sort of thought that a game about him would be cool. The gameplay was especially good in the segments of the game in which LarryBoy has to fly through the air. As a whole, the game mostly consists of puzzles and platforming. There are cutscenes taken directly from the VeggieTales episode that the game is based on.
The main villain is an Apple who personifies temptation. This is especially interesting because as VeggieTales is limited to a cast of vegetables and fruit, casting the villain as an apple that tempts people cleverly draws a parallel between the villain in this story and the Apple of Eden that tempted Adam and Eve in the book of Genesis. In that way, this was both an original story and biblical. The thematic use of apples to represent temptation and evil is quite old and prevalent throughout literature and other media.
The villain, so called “The Bad Apple”, goes around tempting people to neglect their responsibilities to do other things they’d like to do instead, getting the mayor to vainly obsess over her appearance and a cook to watch an entire science fiction TV series. LarryBoy breaks people free from their temptations by completing levels, each one given the theme of the person’s temptation. Ironically, one of the people in the game who the Bad Apple has tempted is someone who wants to play video games all day. What’s ironic about this is that in order to make this character pay attention to their real responsibilities, you have to beat a level of this real life video game. The moral of that chapter is to not play videogames all day, and yet this is exactly what I did to finish this game.
Am I subject to temptation? Absolutely. Do I give in to my temptation? Oh yes, definitely. That’s how I beat so many games.
And so with that, I’ve finished another article on Zelgerath.com. Maybe I can get back in the swing of things. As always, Thanks for Reading! =)