The Random Number Generator has decided that the next game I should write an article about is NES Remix 2.
In late April of 2019, I finished 100% completing WarioWare Gold which was a task that I originally thought would take a short amount of time but did not.
Since my brain was, upon the completion of WarioWare Gold, already used to fast paced micro-games, I decided that it would be a good idea to continue playing within that genre and complete the NES Remix games.
The NES Remix series consists of fast-paced challenges using the sprites and mechanics of games that came out on the Nintendo Entertainment System. It serves as a tutorial for how to play a handful of difficult Nintendo games from the NES era, but it also mixes those games together to make small interesting experiences that wouldn’t see the light of day had these games never came out.
On the Wii U, there is NES Remix and NES Remix 2, and on the 3DS, there is Ultimate NES Remix, which I later found out is basically the best of both of them put together.
NES Remix and NES Remix 2 each pulls content from 12 NES games each. All NES games are relatively simple, but the ones used in the first NES Remix are mostly games that don’t really have endings (with the exceptions of Super Mario Bros. and The Legend of Zelda).
NES Remix 2 pulls content from games which often do have endings, and thus are games I had already completed prior to my playthrough of NES Remix 2. In fact, the only games from NES Remix 2 that I haven’t beaten are NES Open Tournament (from the Mario Golf series), Wario’s Woods (a puzzle game which in the course of writing this article I found out has an ending) and Ice Hockey (which doesn’t appeal to me). The other 9 are ones I’ve beaten.
My goal was to earn 3 stars on every stage. You get 3 stars if you can complete a stage without wasting time. There is a rank beyond 3 stars, which is 3 stars rainbow rank, but that was too hard to do for every stage, so I ignored it.
When NES Remix 1 and 2 came out, they had social aspects built into them. The social network MiiVerse was utilized to share records and leave comments about particular stages. When I played NES Remix 2 to its completion, MiiVerse was already nothing more than a memory. Even though this was the case, I went ahead and unlocked all the MiiVerse stamps anyway by doing a fast and easy stage over and over again.
Getting the stamps was the last thing I did in the game. My strategy was to skip days ahead on my Wii U until the game randomly chose for Zelda II to give double rewards. I then simply did Stage 4 of Zelda II’s tutorial, which was killing an iron knuckle over and over again for an hour or two. I had a lot of experience doing this already since I’ve beaten Zelda II several times, and in this scenario, I was constantly getting healed.
And so that’s basically the story of how I beat NES Remix 2.
The random number generator has chosen a very good game for me to write about, but it’s a very long game that some people may intend to play eventually, so I’ll try not to spoil too much about the story.
The game I’m going to be writing about this time is Xenoblade Chronicles 3D for the New Nintendo 3DS. It was originally released for the Nintendo Wii. If you’re scrolling through Zelgerath.com, everything after this paragraph is concealed behind a “Continue reading” tag, but if you’ve clicked straight into this article, there is no such protection from minor spoilers.
At times this website looks like it’s inactive, but one thing you should know about me is that I almost always finish what I start. While I do intend on finishing my writing about the video games I have completed, I don’t follow a set schedule, so there may be months at a time when I don’t post an update. But you knew that already! When I last left off, the Random Number Generator was showing an unusual preference for Wario games. It chose a Wario game that I finished recently. I finished the game because I had been writing so much about Wario on this site, so maybe the Random Number Generator’s tendency towards Wario games isn’t so strange after all. At some point though, I’ll be out of Wario games to write about.
Game and Wario seems to be WarioWare’s representation on the Nintendo Wii U gaming system. It’s not a proper WarioWare game though. Instead of consisting of hundreds of Microgames that the player plays through in rapid succession, it’s a handful of minigames, each one creatively taking advantage of the Wii U’s unique features.
In fact, what I found out about this game is that a few of the minigames featured in this game started out as simple demos for the Wii U system back at the E3 conference when the Wii U was announced. They demonstrated the unique gameplay potential of the interplay between having the Gamepad controller and a TV screen working together. Apparently, those minigames from E3 were going to be included with every Wii U but then they decided to turn them into a Wario game and give us NintendoLand instead.
Each minigame is its own experience, so I’ll quickly run through them and my thoughts about each one.
Arrow is the first game you play in the story. Essentially it’s a game about fighting an onslaught of enemies with arrows controlled in part by the touchscreen and also via the tilt sensors in the Gamepad. I remember it’s a bit hard to control, and it wasn’t my favorite minigame, but I got through all the difficulty levels after clearing it the first time.
Shutter is an interesting game about taking photos. The top screen shows a confusing “Where’s Waldo-esque” environment with targets hiding there who you are told to photograph. The Gamepad works as your camera, which you aim at different parts of the TV to see a zoomed in window of the environment. You have to pay attention to both screens to find your target and take a photo of them. You get various amounts of points based on things like the size of the subject in the frame and if they are facing the camera or not, which reminds me of the photo scoring system in an older game I played called Pokémon Snap.
There are a few level scenarios for this game with different premises but the same sort of gameplay where you need to pay attention to both screens to do well. I liked it.
Ski is a funny game where you play as Jimmy T and ski down a mountain using tilt controls. The bottom screen shows the elements important to the gameplay while the top screen is more cinematic. I liked this game too, but there wasn’t much to it.
Patchwork is oddly my favorite of the minigames in Game and Wario. It is a simple puzzle game where you fit pieces together to make a picture of an object. To pass the game for the first time, you only need to complete 1 puzzle, but then there are many more of them available to solve if you want to. As soon as I got to this minigame, I just focused on completing all the extra puzzles. The game is controlled with the touch screen of the Gamepad where you simply drag and drop segments of the puzzle onto outlines that perfectly match the pieces. The same visual is displayed on both the TV and the Gamepad, so people sitting on the couch could help identify possible solutions. It became more of a group activity when I played it among my friends.
I felt that the music for Patchwork has a peculiar quality that brings about the feeling of nostalgia. I think it’s weird that I would be feeling nostalgia for a song I never heard before, but that’s what happened.
I think this song from Pokémon Gold and Silver has a similar quality, but then again, I have heard the song before, so it makes sense that it would feel nostalgic.
Nostalgia is weird, but good.
Kung Fu is a game about jumping. It uses the tilt controls of the Gamepad and a few buttons. The TV shows an area full of cliffs that you must traverse, but the distance between platforms from the TV’s perspective can be ambiguous, while the Gamepad’s view is straight down so that you can make precise landings. The objective is to find all 3 scrolls per level and there’s a few levels. It was pretty good but didn’t take too long to finish.
Gamer is the coolest minigame in Game and Wario. It’s even featured as a stage in Super Smash Brothers 4 Wii U. The premise is that the character 9-Volt is supposed to go to bed, but he wants to play the original WarioWare for the Game Boy Advanced instead of going to sleep. The only problem is that his mom 5-Volt is creeping around making sure that 9-Volt is asleep, so he has to pause his game and pretend he’s sleeping when his mom sneaks up on him. The bottom screen is exactly the game 9-Volt is playing, but the top screen is his surroundings, which you have to pay attention to or else he might get caught in the act of playing video games after his bedtime. This game is very reminiscent of real life. I remember when I was 8 and I was excited about getting to the next town (Vermilion City) in Pokémon Yellow. I secretly played a bit longer than I was supposed to and saved once I got to the new city and heard its music. Similarly, I think that at one point I was playing this Gamer minigame at 1 AM, so in a way, I was both avoiding 9-Volts Mom, and trying not to wake up my real parents, so it was pretty suspenseful.
In later modes of Gamer, 16-Volt can play the game during the daytime. You can focus on just playing the Microgame, but even in the relative safety of daylight, paranoia can still set in.
Design is an interesting but not very fun minigame. You are supposed to be designing a robot, so using the touch screen you are given certain tasks to draw lines of specific lengths, draw corners with specific angles, and draw perfect circles with specific diameters. It’s pretty hard, but if you put your mind to it, there are ways to make educated guesses.
Ashley is a minigame in which you must escape a book by flying around on a magic broom. You control the angle of her broom using the Gamepad’s tilt controls, and there’s also buttons that let you fly in a loop. You might also shoot at things although I can’t completely remember. Once you complete the 3 stages, you’re done.
Taxi is an interesting minigame. The premise is that you are driving around using the gamepad picking up and dropping off passengers, and then aliens attack. The cool part is that the Gamepad shows a first person perspective of the taxi driver while the TV shows a view of the entire game world with things happening as the taxi is driving through it.
There are 3 stages, and they all end with some time based objective to add suspense. I liked this minigame a lot because of the differentiated perspectives given to the player. I feel like differentiated perspective like this is something games could use more than they already do for the sake of more completely immersing players into the game world and making games feel different from movies.
Pirate is the last minigame before the credits of the game’s main story. In it you use tilt controls to block projectiles being shot at you by captain Wario. It’s a pretty fun rhythm game fit to be the final boss of Game and Wario if you’re only playing through the story once. Of course I like playing WarioWare games well beyond the end credits, so I wasn’t done until I essentially completed all of the extra challenges in each of the minigames.
Bowling is interesting in Game and Wario. To play, you hold the Gamepad sideways and throw the ball by grabbing and sliding it using the touch screen. After you throw it, you can magically influence the direction the ball’s path by using the Gamepad’s tilt controls as the ball approaches the pins. The goal of the game is to always get strikes, and because the pins have weird sizes based on the characters in the game, the strategy for each pin setup is different. It quickly turns from a regular bowling game to one heavily reliant on trick shots. There are a few rounds of this, and strikes get pretty difficult to perform by the end. I’d say this is probably the hardest minigame in Game and Wario.
Bird is the final single player minigame in Game and Wario. The main character is a bird with a diagonal tongue that often makes appearances in WarioWare games, usually as an arcade style minigame that you unlock near or at the very end of the game. This game is particularly interesting this time in how it might get people to think more like game designers.
The game itself isn’t that interesting, but what is is that the top screen and the bottom screen display the same thing using very different graphical styles. The TV screen shows the game in high definition graphics while the Gamepad shows the game in the style of old Game and Watch games. Both screens are equally valid. You can play the game using either one of the screens and completely ignore the other one. The difference is that while the TV’s view of the game is pretty, the Gamepad’s view shows us the bare bones of how the game works. It demonstrates how a game can have exactly the same gameplay but different graphics, which offers evidence in support of the opinion that for video games, graphics don’t matter as much as the gameplay.
There are a few Multiplayer minigames which I played briefly. The first of which was Disco. Disco uses the Gamepad touchscreen and is pretty similar to guitar hero. One player makes a sequence of notes to the beat and the other player has to match it, then the roles are reversed. Whoever screws up the least wins. I’m pretty good at it.
Fruit is a game most similar to multiplayer Assassin’s Creed. There is one thief with the Gamepad and one or more detectives watching the TV. The thief chooses his appearance and walks out into a crowd of people. Then you’re supposed to blend in with the crowd so that the detectives don’t know which one you are, but you also have to steal fruit while you are walking around. It’s intense, and I’m not very good at it as the thief or even as a detective. It’s a creative minigame though, so I like it.
Islands is a game most similar to Bocce. The idea is to throw creatures called Fronks onto and island trying to land them on areas worth the most amount of points, but like Bocce, your guys can be knocked away by the actions of other guys, losing you points. It has a few scenarios, each one more dangerous than the last, but I’m terrible at all of them except for the first one.
Sketch is essentially a digital version of Pictionary. The person with the Gamepad has a prompt and has to draw a picture of an object or concept or something without writing words or saying anything and the other people in the room can guess what it is, since the drawing appears on the TV without the prompt. If someone guesses correctly, you tap a button on the screen and it gives you a new prompt. This was by far the best multiplayer minigame in Game and Wario in my opinion. I like Pictionary.
There are collectible doodads in this game that you can win from a chicken machine, but I didn’t get them all. The ones I got though were pretty funny. I like the doodads because they offer tiny experiences that could never be justifiably sold in any way except to be hidden in a larger game.
And that’s pretty much all there is to Game and Wario. It doesn’t have very good reviews, but I’d argue that it has its value and if you can find it for $10 or less, it might be worth playing.
Hello readers! My friends convinced me to start working on recording Let’sPlays this year and so we have recently started up doing a challenge that has been on my quest list for some time.
The challenge is to play through The Legend of Zelda Wind Waker without using a sail at any point and with only using the warp song the minimum possible amount of times and still finish the game. My friend Bryan will play through the land content and I’ll do all the ocean content. We’ll also be in a room full of commentators. We’ll commentate throughout the whole thing.
People used to say that the Wind Waker overworld was too big and empty, but I didn’t mind very much, which is why I came up with this plan. Keep in mind that the Wii U version that we’re using has an increased speed both in sailing and cruising and there is also slightly less sailing to do in the game, but the original plan was for us to play through the GameCube version. I just couldn’t get my recording method working in time, but this should be good I think.
EDIT: We have completed the entire quest. You can watch them all in the following playlist if you want, although I must warn you not to give it your full attention as it gets arguably pretty boring at times.
The audio mix for the first 8 Episodes was a little rough, but we steadily improved as we went on. The playlist continues into the remainder of the series with better audio.
Our next Let’sPlay will be the obscure title, “Learn with Pokémon: Typing Adventure” For the Nintendo DS, imported from Europe.
I hope you enjoyed if you decided to watch. We’ll keep at it!
The random number generator has decided that I should write about a relatively new game called Captain Toad: Treasure Tracker for the Nintendo Wii U gaming system.
Now, when I say that this game is new, what I mean is that it was released in America almost 2 months ago at the time that this post was written. It’s the most recent Mario game (at least the way I define them). The game is relatively short and was thus sold at the lower than usual price of $40, but it’s still pretty fun despite its length. One thing that reviewers don’t seem to mention is that this game also gets very difficult for anyone trying to reach 100% completion.
The gameplay of this game was inspired by the Captain Toad levels introduced in Super Mario 3D World. Basically, because Captain Toad’s backpack is heavy, he cannot jump, and so all of the platforming requires at least some amount of forethought. It’s more similar to a puzzle game than what you would expect from a classic 3D Mario game. For most of the game, the objective is to find and obtain all three jewels hidden in each level, complete the challenge objective for the level, and get the star at the end of the level. Like the New Super Mario Bros. series, these requirements do not need to be met at the same time, so it’s never too hard to complete a stage 100%. There are a fairly large amount of stages though.
This trailer will give you a sense of whether or not you would like the game.
The day Captain Toad: Treasure Tracker came out, I drove to the mall early because I realized that I had forgotten to pre-order my copy. Luckily, it seemed that nobody else wanted to buy the game that day (at least nobody who wasn’t either at work or school the moment the store opened), so while I felt like I had to rush to the store, it was completely unnecessary. Once I had my copy, I went and ate some Chinese food before returning home to play the game.
The game is divided into 4 parts. The first is Toad’s story where the objective is to save Toadette. At the end of just a small set of levels, you save Toadette and reach the ending credits. When this happened, I knew that the game couldn’t be that short, and sure enough, I had simply unlocked part 2 of the game.
In part 2, you play as Toadette whose objective is to save Captain Toad. When this is finished, part 3 is unlocked.
In part 3, levels that feature Captain Toad take turns with levels featuring Toadette. Their objective in the story is to look for each other while (as always) collecting treasure on the way.
As I found out by the end of the third story, Captain Toad: Treasure Tracker is a direct prequel to Super Mario 3D World, in that the last scene of Captain Toad is the first scene of 3D World. I think that this was done to introduce beginning players to Super Mario 3D World after they become proficient enough to finish Captain Toad Treasure Tracker’s story.
There’s a final section of the game containing bonus levels. This is what I call part 4, and it is by far the most difficult part of the game to complete.
Because my Wii U contained save data from Super Mario 3D World, some special levels were unlocked for Captain Toad that came directly from 3D World. Those levels had originally been designed for Mario, Luigi, Peach, Blue Toad and Rosalina to run and jump through, so ladders were added into Captain Toad’s versions of the levels so that Captain Toad, who doesn’t have the ability to jump, would be able to get through them. I thought the inclusion of a few of these levels was pretty neat.
There are a few levels that involve the Toad Brigade. Some of you might remember Captain Toad’s first appearance as the leader of the Toad Brigade in the really awesome Super Mario Galaxy series.
Speaking of spinoffs, I think that Waluigi should get some kind of single player game. Luigi has a few games and so does Wario, but what about poor Waluigi? If you have a chance, please bother Nintendo about that. Tell them we need a “Waluigi’s Circus” or something. He kind of looks like he could run a circus, but honestly, I’m not picky. Give him any game at all.
There are some other challenging bonus levels, but none of them come close to the final level called “Mummy-Me Maze Forever”. While I took about a day to finish every other level, this one took me several days. It’s a cavern that has 50 floors, and you must survive to the end while mummified Toads chase after you copying your exact steps but alternating like clockwork between lagging behind and almost catching up to you. The additional objective is to obtain 50,000 coins, but there are a ton of coins on the non-dangerous 50th floor, so the real goal is having something like 3 and a half thousand by the end of floor 49, which is not really a problem.
I tried this level for days and had very little progress. It reminded me of the final level in Super Mario Galaxy 2 called “The Perfect Run”. What made this level difficult for me was the necessity to adjust your camera angle to not only avoid running into unseen enemies but also to avoid running into a wall and getting hit by the Mummy-Me that is chasing you.
The other thing that made things difficult for me was my stubbornness to not use touch controls to stun enemies. I have always felt since I played Super Mario 3D World that using touch controls against blocks and enemies (besides when required) was equivalent to cheating, since 3D Mario games have only rarely had that ability. As I had more and more trouble with this level, I looked online for people who had succeeded in completing the level. I found two different people on Twitter who had, and asked them for their opinion on the subject of using the touch screen. Both of them had used it and considered those abilities to be legitimate. This level had been stressing me out a little bit, so upon reflection, I decided that sometimes, I need to let go of my pride in order to have fun. Games, after all, only exist for the purpose of having fun. So I decided that Toad was definitely “The One” within the Matrix.
Using the powers of touch controls, it only took me a few more tries until I was lucky enough to complete the level, and at the end I earned a crown for Toad. I thought that crown was pretty neat, and a quite fitting reward for 100% completing the game.
Now, although I have certainly finished this game, there is additional visual content for this game that will involve Nintendo’s Amiibo toys. There will be a Toad Amiibo (The first Amiibo that will not work in Super Smash Brothers) and connecting it to the Wii U when playing this game will allow 8 Bit Toads to be hidden in all the levels. Nintendo has made a habit of hiding 8 Bit Luigi in levels, and with this feature for the Toad Amiibo, Nintendo has made a way to add content to a game without forcing people who already completed it to come back to it.
I’m getting a Toad Amiibo, but not because of this feature in Captain Toad. I’m getting it because I think Toad is a good character. If one of my friends plays the game, I’ll let them use the Toad Amiibo to unlock the 8 Bit Toad easter eggs, but that may be about all the technical use I’ll get out of it, and that’s okay.
Now that the Captain Toad game is over for me, the next Mario title coming out seems to be something called “Mario Maker”. I’m not going to get my hopes up for it being good though. I guess we’ll see eventually. Until then, I’ll be beating all the Kirby games unless I actually beat all the Kirby games in which case I might work on completing the Mario RPG series or something.
Until next time, Thanks for Reading! =)
Edit (July 17, 2015):
Last night, Nick told me that the game keeps track of the Pixel Toads you find in each level when you use the Toad Amiibo. I was previously under the impression that they appeared simply to be noticed sometimes like the Pixel Luigis.
Apparently, it’s a challenge you can complete. It wasn’t too difficult, but it did take me a few hours. I started last night and finished this morning before work.
There is one toad per stage for the first 3 episodes of the game (There are none in the Bonus episode), and a distinct noise can be heard whenever Captain Toad is standing near one, making the task much simpler than it would have been otherwise. It can be a little tricky to find some of the Pixel Toads because of how unexpected their hiding places can be.
This challenge may not have been there when I initially played Treasure Tracker, but it did give me an excuse to play the game with Toad and Toadette wearing the coveted “I beat the game” Crown.
The random number generator has chosen my favorite single player game OF ALL TIME!!! The game is Super Mario Galaxy 2. It came out in early 2010 at the end of my Senior Year of High School. At the time, I still didn’t have a Wii, but that’s beside the point.
I remember that Nintendo used their YouTube channel really well to hype this game up. They uploaded trailers in the form of purposefully glitchy videos with upside down video titles as if they were sent through space. Here’s a sample of a trailer that was re-uploaded by a fan and was thus preserved.
I remember that I really kept up with these trailers. I don’t usually pay attention to games much until they come out but Super Mario Galaxy 2 was an exception firstly because the game looked so good and secondly because the trailers were so fun.
That was my favorite trailer of them all because it showed us a huge reference to the Mario game that started my 3D Mario adventure; Throwback Galaxy AKA Thwomp’s Fortress from Super Mario 64. At the time, my favorite single player game of all time was Super Mario Galaxy 1, but in basically every way Super Mario Galaxy 2 was better. It was almost like DLC for Galaxy 1, as there was no overlap in the two experiences. It was just the addition of some really awesome levels. Sure, you may fight a boss again in Galaxy 2 that you already fought in Galaxy 1, but you’re using a different power up, so it’s a different strategy involved.
There was a countdown on Nintendo’s web page for Super Mario Galaxy 2’s release date, but after it reached zero, it started going up. I recorded this video of peoples’ reactions.
I actually had a bit of trouble securing a system to play this game on. As it turned out, my friend Jonah had become fed up with me borrowing his Wii System for so long a period of time, so I couldn’t actually use his anymore. For some reason, my friend Nick’s Wii wouldn’t work with the game either. For a while, my only solution was bringing Galaxy 2 and an SD card around with me wherever I went, playing whenever I could use someone’s Wii. This process was ridiculously slow, so after getting about 70 stars this way, I realized that I really needed my own Wii to fully complete the game. Around this time, a new edition of the Wii surfaced.
I had held myself back from asking for a Wii system for a long time, but it felt like the time was right to ask for one for Christmas. Not only did I want it to play Galaxy 2 but also to play the Zelda game for Wii that would be coming out (Skyward Sword). I had just finished the existing Zelda Series that summer while my Galaxy 2 progress was in a halted state. So, I asked my mom for the Black Wii System, and the first Christmas I came back from College, it was under the tree. I was worried that my dad wouldn’t be too happy about it, but he didn’t mind. In fact, that Christmas break, along with furiously playing through Galaxy 2 from scratch (I decided to start the game over), I taught him how to use Netflix. He was very impressed.
The first thing I did upon getting the Wii was boot up the Shop Channel. I had a 1000 Nintendo points card prepared for this moment, and so I redeemed it and bought PacMan. I then briefly played PacMan. This was done purely for the irony.
Over winter break, as I said, I furiously played through Galaxy 2. I think I was exposed to BBC Radio for the first time during quite a bit of my play-through, as my dad had it playing loudly on the computer in the TV room. Mario isn’t a story driven game, so it can be enjoyable while multitasking, consuming two different types of entertainment at the same time. I played so much of this game that I got all 120 stars in the main story and started the Green Star second story.
Essentially, there are 120 green stars hidden throughout 40 stages in the game, 3 per stage. It’s similar to how they would later appear in Super Mario 3D World, except that obtaining one in Galaxy 2 takes you out of the level immediately to save the fact that you got it, just like a regular star in the game. They’re hidden, but you can try to listen for the sound the stars make as you travel through each level, and use the number given to each star you obtain as a hint for what part of the level you should look for the other stars in. It always goes in order; 1 is first, 2 is second and 3 is third. If you find Star 1, all the other stars are after the part of the level you found it in, and so on.
It seems that I played about 45 hours of Galaxy 2 that week, but that wasn’t quite enough to finish the game, just because of the final level.
Now, I should probably mention that I beat this game entirely as Mario rather than Luigi. Maybe I have an excuse to revisit this game some day as Luigi. I’m still afraid of that final level though. The tool assisted speed run you just watched may have made it look like it was easy, but it was not.
According to the calender in the data of my Wii, I played the game on March 15th during a vacation after returning to college on January 2nd. I played for hours trying to beat the final level, but it wasn’t until March 16th that I finally cleared it. Throughout the entire game I tried not to be nervous, because I knew that being nervous can cause one to make mistakes, but in the final seconds of the final level my heart started beating intensely of its own accord, and yet I still succeeded! It was a thrilling moment for me.
Super Mario Galaxy 2 is now available to purchase on the Wii U eshop for $19.99. If you have time to play the game, I highly recommend it.
The random number generator has chosen for me to write about the Downloadable Content (DLC) for New Super Mario Bros. U called New Super Luigi U. This was the first DLC that I counted on my list as a full game, as it really felt like a full game. The truth of the matter is that although it started as DLC, it was released again on its own disc without the regular content of New Super Mario Bros. U. This happens to be one of the 26 games set within the Mario Universe that I beat within a year.
New Super Luigi U is a New Super Mario Bros. game with a few twists thrown in. It’s for the Wii U gaming system and includes the usual features of the New Super Mario Bros. series. Basically, you can only save whenever you want after you beat the story, and the objective for completing the game 100% is collecting all of the Star Coins. As usual, there are 3 in each stage and you keep the star coins you obtain within the stage only if you make it safely to the flag at the end.
There are as many stages in New Super Luigi U as there are in New Super Mario Bros. U, because the over world is exactly the same. The stages, however, are more difficult, and yet shorter. Though the stages are full of death traps, you are only given 100 seconds on the timer to make it to the end of the course. There are no check points, and it might even be impossible to obtain all 3 star coins in one go for certain stages. I cannot confirm if this is actually true or not, because there are some truly super players out there. It’s possible to play the game as a character called Nabbit, who is immune to enemies, but because that makes the game too easy, I only played as Luigi. I know that I’m a hypocrite because I use Restore Points in some virtual console games and yet think playing as Nabbit is cheap.
I might have downloaded this DLC before my copy of New Super Mario Bros. U arrived in the mail, but I didn’t try the game out until I got stuck in a level in Mario U. Like always, the trick to working on New Super Mario Bros. games is to find your way to the end of the story so that you can save your progress more frequently.
This time, even moving through the campaign was something of a trial. Luigi can save after every beaten Tower and Castle, so the idea was to beat a tower or castle before using up all of Luigi’s lives. I got as far as the tower in Soda Jungle before I really got stuck and tried my luck again with Mario U.
Eventually, Luigi U was the last New Super Mario Bros. game left for me to 100%, and so I took a pretty significant shortcut so that I could get quickly to the end of the story. The inflatable pink baby Yoshi was very helpful in clearing many of the stages in this game.
The infinite lives trick takes a bit of skill to perform in Luigi U. This video shows someone who is very good at performing it. Even though I never got as many as 99 lives in the level per attempt, I still made a profit of lives.
Towards the end of my completion of this game, I spent a lot of time listening to audio books from the Sherlock Holmes series. I’m a big fan of the BBC’s modern adaptation of the stories, so I’ve been listening to the originals now and then ever since.
I was super stoked to finally complete New Super Luigi U, but the sense of accomplishment I had, while still strong even today, also gave way to a sort of emptiness. When I first heard of it, I thought the New Super Mario Bros series wouldn’t be fun because it was two dimensional, but after I had beaten the 3D Mario games, I looked to New Super Mario Bros to tide me over until the next 3D Mario game. What happened after my completion of New Super Mario Bros is that I had to find something else to fill the gap it had been filling before. I would fill that gap with the Paper Mario series, but that’s another story.