Gaming Post 30: WarioWare: Twisted

The random number generator has determined that the game I should write about next is WarioWare: Twisted. It was one of the 3 portable motion controlled Game Boy games that I know about, as well as the second real installment of the WarioWare series.

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WarioWare games are great. They’re difficult to play at first, but with practice they become more enjoyable. It consists of playing various micro games in quick succession. Each micro game is only a few seconds long, and the player either wins or loses based on their actions after quickly being given the instructions. Some of the instructions can be too vague to understand the first time you see them, but there are only about 200 micro games in the game, so you end up memorizing a lot of them by the time you’re finished. 200 micro games sounds like a lot, and it is, but they are divided into categories when you play through the main story, so the rotation of possible micro games should only consist of about 20 when you’re first learning them. You can play a mode at the end when any game can appear, but that’s after the main story.

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Aside from the first one, WarioWare games have always had a gimmick related to the controls. This time, the gimmick was motion controls. At the time, the Wii didn’t exist yet, so motion controlled games felt new and exciting. Despite how common they are now, this game is one of the best motion controlled games I ever played.

Take a look at this cartridge! I don’t know how it works but it’s amazing!

The other motion controlled Game Boy games I know about are Kirby Tilt-N-Tumble and Yoshi: Topsy Turvy. WarioWare: Twisted is the first one I played, and the best of them, but I eventually beat all 3. I wonder why so many of these titles use the letter T so prominently. It might just be a weird coincidence.



The story starts with Wario accidentally breaking his Game Boy Advance. He takes it to his friend Dr. Crygor and tells him to fix it. Instead, Crygor modifies it to have motion controls. Wario sees the potential of it and starts developing games for the new system.


The whole game uses tilt controls and occasionally the A and B buttons. This also applies to the menu. You will never use the directional pad for anything.

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I’m a big fan of WarioWare. My friend Jonah introduced the series to me, but I only really got into formally completing the games myself once I received a download for the first WarioWare game through the 3DS Ambassador program. My local Target store dropped the price of the 3DS from $250 to $180 a day early, so I bought it for $180 the day they dropped the price but still got the Ambassador games.


I always strive for 100% completion in WarioWare games. In order to do that, there’s a certain process I undertake. First, I try out the first category of micro games. If I make it to the boss and win, I unlock the next category of micro games, but I don’t move on to playing them yet.

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There’s a mode in the better 4 WarioWare games that lets you play a particular micro game over and over until you lose 4 times. Just like in the regular mode, the micro games get faster and sometimes trickier the further you progress. If you can reach the high score goal for beating a micro game a certain amount of times in one go, the game acknowledges this achievement with a flower icon (I think) on that particular micro game in the micro game selection menu.

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Example of a micro game

I work to get the achievement for every single available micro game, and I stop once I’ve reached all the high scores. If there are micro games you can’t access in challenge mode, it means that you’ve never encountered them before in regular mode. In those cases, I would go into regular mode with the express point of finding the locked micro games. Having practiced the micro games unlocked so far, I’d be able to survive long past the first time encountering the boss micro game, and as I progressed further, the faster micro games went and thus the more likely I was to encounter the locked micro games quickly. WarioWare is definitely a situation where practice makes perfect.

Another micro game

Once I unlock all the micro games and complete their challenges, there are still neat things to collect. WarioWare: Twisted takes advantage of its unique controls by adding in neat virtual toys that they call “souvenirs”. I think it’s great that ideas like these see the light of day because they are bundled with a product that is actually worth buying.

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Example: When you rotate the game system, the globe rotates too.

My favorite micro games in WarioWare are generally the ones developed by the character 9-Volt. He’s a Nintendo Fan who (by an extension of logic) lives on the same planet as Mario, Wario and Donkey Kong. His games remix old Nintendo games with changes either in controls or context. This time he added Motion Controls to classic Nintendo titles.

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I wouldn’t be surprised if he grew up to develop NES Remix.


WarioWare: Twisted was never localized in Europe. Some say it was never sold there because the mechanism inside the cartridge used mercury and mercury is one of the poisonous substances blocked from being sold in the European Union, but this is probably not why.

A mercury thermometer. Not all thermometers contain mercury.

The main reason I don’t believe that the mercury rumor is true is that mercury is poisonous no matter what country you’re in. I am pretty sure that people wouldn’t allow a poisonous substance to be used in a toy or video game sold in America, so the only other theory I’ve read that makes sense to me has something to do with the long bureaucratic process for approving games to be sold in Europe. The idea is that either the process for getting the game’s approval took too long or it was predicted that it would take too long and (either way) was abandoned by Nintendo of Europe since their focus shifted from marketing Game Boy Advance to the Nintendo DS. A similar thing happened with Earthbound Beginnings between its release in Japan and its lack of localization anywhere else. Earthbound Beginnings eventually did get released worldwide on Virtual Console, but it took a long time and a lot of fan outcry to make it happen. For anyone wanting to play this game in Europe, I’d recommend just buying an American copy, since there was no region lock on the Game Boy Advance so it should work with a European console.


Europe did get some of these WarioWare: Twisted micro games via the inclusion of a few of them in a category within the WarioWare game for Wii, WarioWare: Smooth Moves. Both games had motion controls, so the category’s inclusion was an elegant throwback to “retro” motion controlled micro games.

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A micro game in WarioWare: Smooth Moves

Theoretically, Nintendo might be able release the entirety of WarioWare: Twisted for the Wii U Virtual Console, but honestly, I don’t see it happening. WarioWare: Twisted is a great game, but it’s relatively obscure. If you want to play it, definitely order a copy online. I recommend it!

Wario's game development team
Wario’s game development team

Thanks for Reading! I Appreciate it!

Gaming Post 22: Lego Island 2 (GBA)

The random number generator has chosen for me to write about an old mediocre game for the Game Boy Advanced (GBA). Lego Island 2!


Now, don’t get me wrong, Lego Island 2 is pretty fun on the computer. Like the original Lego Island, it had a full 3D rendered world, but it also included a lengthy story which brought the main character, Pepper the delivery dude to two other islands and even into outer space. The premise is that the resident criminal of Lego Island, the Brickster, has escaped from jail and stolen the pages of the Constuctopedia, destroying many of the buildings of Lego Island. It’s Pepper’s job to bring those pages back and chase after the Brickster so that Lego Island can be rebuilt. The watered down version of the game on the GBA included a story similar to the PC version, but it lacked the 3D rendered world.

On the street, you are limited to moving on the sidewalks and crosswalks. Allowing Jaywalking would have made this game less tedious but more dangerous.

As such, the game is filled with okay jokes and fetch quests, which is actually sort of boring in the way it was implemented. The first time I played this game, I struggled through only to run into a game breaking glitch. While on his skateboard, my character accidentally glitched into a fence, and I couldn’t get out. I saved because I thought it would help, but it actually just ensured that I couldn’t continue the file, because part of the save data includes your exact location.

LEGO Island 2 - The Brickster's Revenge-2-full
All your bricks ARE belong to us.

I may have given up at that point. I can’t remember, but because I couldn’t remember, I played through the game recently when I had literally nothing else to do. I was in Maine and I had just bought my copy of Paper Mario Sticker Star, but I wasn’t in the mood to start it quite yet because I still had New Super Mario Bros. games to finish.


I finished the game while waiting to go to my cousin’s wedding, finishing just before we had to head to its location. Some good things I can say about this game are that its music is good, and also the mini games are fun. The mini games usually (if not always) need to be cleared to continue in the story.

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The best mini game is probably the one where Pepper has to go underwater to retrieve lost pieces of a Lego bridge that fell apart. That is one of the highlights of the game.

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Another highlight was some side scrolling platforming before the final showdown with the Brickster.


I finished the game in Maine, and when I was in Maine, I got a lot of Humpty Dumpty Barbecue Potato Chips. They are my favorite food and they are only sold in Maine, New Hampshire (Supposedly Vermont and Upstate New York) and Canada.


Listen guys, there’s no food that makes me happier than Humpty Dumpty Barbecue Potato Chips. If you live in the Maine/New Hampshire area where they are sold, maybe we can work something out so I can get the chips on a semi-regular basis. =D

Please let me know! My Twitter is @Zelgerath

And as always, Thanks for Reading!

Gaming Post 9: Pokémon Emerald Version

Okay so, the random number generator wants me to write about the Pokémon game, Pokémon Emerald Version for the Game Boy Advanced (GBA).


I remember importing this game from Japan before it came out in America. I played a little bit of it, as it wasn’t much different from Pokémon Ruby and Sapphire, but I didn’t play any significant amount of it.

Woah! Woah! Wait! That's what a Japanese Emerald looks like?! I guess mine was fake. It was gray. That's eBay for you...
Woah! Woah! Wait! That’s what a Japanese Emerald looks like?! I guess mine was fake. It was gray. That’s eBay for you…

I kept it in my clarinet case, and eventually I let Chris try to play through the game. I don’t remember if he succeeded or not, but Emerald Version eventually came out in America.


Emerald mixed up the stories of Ruby and Sapphire a bit, and added something called the Battle Frontier. I was impressed, by the additions, but not in a lasting way, because I was quickly done with Emerald after I beat the main story (I wasn’t interested in the Battle Frontier). I have to assume I bought it the day it came out, but I don’t remember. At the time, I was completely focused on completing the Pokédex of 386 Pokémon. Thinking that I had a legitimate Deoxys, I wanted badly to capture Mew and Celebi to complete the collection.



I knew that there was an event programmed into Emerald that would allow the player to capture Mew on Faraway Island, and this was my main reason to be excited about Emerald. However, we were never given a legitimate method for unlocking the Faraway Island event in America. The game is good compared to the original Ruby and Sapphire, but I never truly appreciated it, because I was so focused on trying to capture all of the Pokémon.

That said, I did appreciate how cool the cartridge looked. We lost a good thing when they decided that Nintendo DS cartridges would only come in gray and black.


Well, this post has been kind of a downer. Remember, it gets better. The Pokémon Series continues to evolve, and the games themselves generally get better and better, even if they’re not surrounded by shiny plastic.

Until next time, Thanks for reading! =)